![]() ![]() if you are using 64bit windows-i can build it for you-i do not guarantee it will work though, since its somewhat the same as running try this if it makes difference. Yeah, that someone was me… psx core still has the cdrom code as alternative-its near the same as what was in standalone mednafen’s cdrom code-which is not soo picky with patched disk. In that post, someone mentions something about an alternative CDRom driver included in the source of the Mednafen PSX core. Well, I don’t know if it’s a RetroArch error or a specific core bug but the game works fine in the original Mednafen emulator and in the real console. ![]() So if you really want to play in retroarch with that game, then i suggest finding another patch for that game, and try it without fixing ECC. The PSX version sports several improvements over the SNES original, including a fully arranged soundtrack, game engine of Tales of Destiny and a host of other things. i did try to fix a Tales of Phantasia translation(even if it was working just for fun) and that made psx core just load the cd-player instead(it still works with other emulators). The English translation for the PSX version of Tales of Phantasia was released on the 25th after being 'in the works' for several years. Loading. ![]() i only have one patched game that has that modified boot-screen(Japanese version of SOTN->translated to english) and that was working without ecc fix. PSX Tales of Phantasia English Patch - 4.2 MB. Its one of those things, that retroarch’s cdrom is so picky with patched disks. Also, it can run in a real hardware too (gray PSX, PSOne and PS2). Try fixing your modified isos first, then try running then in Retroarch again. Have you tried to use ECCRegen141 to fix patched isos? ![]()
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